Raptor surexcité

Raptor surexcité1R
Créature — dinosaureMH3 · U

Initiative

Quand le Raptor surexcité arrive sur le champ de bataille, vous gagnez EE (deux marqueurs « énergie »). Puis, si vous l'avez lancé depuis votre main, exilez les cartes du dessus de votre bibliothèque jusqu'à ce que vous exiliez une carte non-terrain. Vous pouvez lancer cette carte en payant un nombre de E égal à sa valeur de mana à la place de payer son coût de mana.

Modern Horizons 3 · Inhabituelle2/1

Amped Raptor

Interdite · MOD
Moxou Score · tous formats

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Légalité

9 formats
StandardNon légal
PioneerNon légal
ModernInterdite
PremodernNon légal
LegacyLégal
VintageLégal
PauperNon légal
Duel CommanderLégal
cEDHLégal

Interdite / restreinte actuellement

  • ModernInterdite

Historique B/R

12 derniers mois
Aucun changement ces 12 derniers mois.

Précisions de règles

12
  1. 2024-06-07

    Any land cards exiled with Amped Raptor's triggered ability will remain in exile. If you choose not to cast the exiled nonland card (either because you don't have enough {E} or you just don't want to), that card will remain in exile as well.

  2. 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  3. 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  4. 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  5. 2024-06-07

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  6. 2024-06-07

    If you cast a spell for another cost "rather than paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast it.

  7. 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  8. 2024-06-07

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  9. 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  10. 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  11. 2024-06-07

    You choose whether or not to cast the exiled nonland card as Amped Raptor's triggered ability resolves. If you do, you do so as part of the resolution of that ability. You can't wait to cast it later in the turn. Timing restrictions based on the card's type are ignored.

  12. 2024-06-07

    {E} is the energy symbol. It represents one energy counter.

Versions

2
ExtensionNon.AnnéeRaretéArtiste
MH3Modern Horizons 31142024InhabituelleAlex Konstad
MH3Modern Horizons 35132024InhabituelleAlex Konstad

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