Ardenn, archéologue intrépide

Ardenn, archéologue intrépide2W
Créature légendaire : kor et éclaireurPLST · U

Au début du combat pendant votre tour, vous pouvez attacher n'importe quel nombre d'auras et d'équipements que vous contrôlez à une cible, permanent ou joueur.

Partenariat (Vous pouvez avoir deux commandants si les deux ont le partenariat.)

The List · Inhabituelle2/2

Ardenn, Intrepid Archaeologist

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Légalité

9 formats
StandardNon légal
PioneerNon légal
ModernNon légal
PremodernNon légal
LegacyLégal
VintageLégal
PauperNon légal
Duel CommanderLégal
cEDHLégal

Historique B/R

12 derniers mois
Aucun changement ces 12 derniers mois.

Précisions de règles

9
  1. 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  2. 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  3. 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  4. 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  5. 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  6. 2020-11-10

    Other players and permanents controlled by other players can be targeted by Ardenn's ability. This can cause Equipment under your control to be attached to a creature an opponent controls. Auras and Equipment that say "you" still refer to you, as you still control them. Ardenn's ability can't cause an Aura or Equipment to be attached to something it couldn't be attached to.

  7. 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  8. 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

  9. 2020-11-10

    You choose which Auras and Equipment to move as Ardenn's ability resolves. Players can't take actions between the time you choose what to move and the time they're attached to the target permanent or player.

Versions

4
ExtensionNon.AnnéeRaretéArtiste
CMRCommander Legends102020InhabituelleJason Rainville
CMRCommander Legends5492020InhabituelleJason Rainville
PLSTThe ListMX-953752020InhabituelleJason Rainville
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