Bombardment
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost R with "Missile deals 2 damage to any target."
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Légalité
9 formatsHistorique B/R
Précisions de règles
6- 2019-11-12
Cards you own keep any supertypes they may have, such as legendary and basic.
- 2019-11-12
If Bombardment is somehow cast while another spell is on the stack, that spell becomes a Missile. Since that spell has no target chosen for its spell ability, it won’t resolve. This is true even if that spell had a target for an ability it had.
- 2019-11-12
If a card you own is a Missile and changes zones other than by being cast as a Missile, it stops being a Missile.
- 2019-11-12
If any portion of your library is randomized, those cards become new objects that aren’t Missiles.
- 2019-11-12
The Missile characteristics are copiable values of the affected cards and spells.
- 2019-11-12
You must keep cards that were in your hand as Bombardment resolved separate from those that enter your hand later in the turn.
Versions
2| Extension | Non. | Année | Rareté | Artiste |
|---|---|---|---|---|
| CMB2Mystery Booster Playtest Cards 2021 | 53 | 2021 | Rare | James Arnold |
| CMB1Mystery Booster Playtest Cards 2019 | 53 | 2019 | Rare | James Arnold |