Profanateur calciné

Profanateur calciné2B
Créature — squelette et mercenaireOTC · R

Quand le Profanateur calciné arrive sur le champ de bataille, renvoyez une carte de hors-la-loi ciblée depuis votre cimetière dans votre main.

Échappée — 3BB, exilez quatre autres cartes de votre cimetière. (Vous pouvez lancer cette carte depuis votre cimetière pour son coût d'échappée.)

Le Profanateur calciné s'échappe avec un marqueur +1/+1 sur lui.

Outlaws of Thunder Junction Commander · Rare3/1

Charred Graverobber

Moxou Score · tous formats

Cette carte est hors du top 50 dans tous les formats. Son score, son rang et ses tendances sont réservés aux utilisateurs connectés.

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Légalité

9 formats
StandardNon légal
PioneerNon légal
ModernNon légal
PremodernNon légal
LegacyLégal
VintageLégal
PauperNon légal
Duel CommanderLégal
cEDHLégal

Historique B/R

Jamais interdite ni restreinte dans les formats suivis par Moxou.

Précisions de règles

10
  1. 2024-04-12

    A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn't matter if it has more than one of those creature types; as long as it has at least one, it's an outlaw.

  2. 2024-04-12

    After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

  3. 2024-04-12

    Escape's permission doesn't change when you may cast the spell from your graveyard.

  4. 2024-04-12

    If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

  5. 2024-04-12

    If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

  6. 2024-04-12

    If an ability refers to an outlaw or whether a player controls an outlaw, it's referring only to permanents with one or more of the creature types specified above. Notably, it's not referring to any spell or card not on the battlefield. However, other abilities may refer to an "outlaw spell" or "outlaw card" in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.

  7. 2024-04-12

    If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

  8. 2024-04-12

    Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

  9. 2024-04-12

    Outlaw is not a creature type. If an effect asks you to choose a creature type, you can't choose outlaw.

  10. 2024-04-12

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

Versions

2

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