Impulsion coercitive

Impulsion coercitive2B
Enchantment — AuraSOC · R

Enchanter : créature

La créature enchantée gagne +1/+1 et est incitée. (Elle attaque à chaque combat si possible et attaque un joueur autre que vous si possible.)

À chaque fois que la créature enchantée attaque, vous piochez une carte et vous perdez 1 point de vie.

Secrets of Strixhaven Commander · Rare

Coercive Impetus

Moxou Score · tous formats

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Légalité

9 formats
StandardNon légal
PioneerNon légal
ModernNon légal
PremodernNon légal
LegacyLégal
VintageLégal
PauperNon légal
Duel CommanderLégal
cEDHLégal

Historique B/R

Jamais interdite ni restreinte dans les formats suivis par Moxou.

Précisions de règles

5
  1. 2026-03-20

    Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.

  2. 2026-03-20

    Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.

  3. 2026-03-20

    If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.

  4. 2026-03-20

    If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent protects, or the player that goaded it.

  5. 2026-03-20

    If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.

Versions

2

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