Illusion d'évasion

Illusion d'évasionW
ÉphémèreOTJ · U

Impétuosité (Choisissez au moins un coût supplémentaire.)

+ 1 — Exilez une créature non-jeton ciblée. Renvoyez-la sur le champ de bataille sous le contrôle de son propriétaire au début de la prochaine étape de fin.

+ 2 — Détruisez une créature ciblée si aucune autre créature n'a une force supérieure.

Outlaws of Thunder Junction · Inhabituelle

Getaway Glamer

Moxou Score · tous formats

Cette carte est hors du top 50 dans tous les formats. Son score, son rang et ses tendances sont réservés aux utilisateurs connectés.

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Légalité

9 formats
StandardLégal
PioneerLégal
ModernLégal
PremodernNon légal
LegacyLégal
VintageLégal
PauperNon légal
Duel CommanderLégal
cEDHLégal

Historique B/R

Jamais interdite ni restreinte dans les formats suivis par Moxou.

Précisions de règles

13
  1. 2024-04-12

    Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

  2. 2024-04-12

    Getaway Glamer’s last mode can target any creature, even a creature that doesn’t have the undisputed greatest power among creatures on the battlefield at that time. The creature’s power is checked only during the resolution of Getaway Glamer and only after you’ve applied the effect of the first mode (if applicable).

  3. 2024-04-12

    If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.

  4. 2024-04-12

    If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

  5. 2024-04-12

    If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

  6. 2024-04-12

    If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.

  7. 2024-04-12

    No matter which modes you choose, you always follow the instructions in the order they are written.

  8. 2024-04-12

    No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.

  9. 2024-04-12

    Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.

  10. 2024-04-12

    The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

  11. 2024-04-12

    You can’t choose the same mode more than once.

  12. 2024-04-12

    You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.

  13. 2024-04-12

    You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

Versions

1
ExtensionNon.AnnéeRaretéArtiste
OTJOutlaws of Thunder Junction142024InhabituelleForrest Imel

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