Mairsil, le prétendant

Mairsil, le prétendant1UBR
Créature légendaire : humain et sorcierC17 · M

Quand Mairsil, le prétendant arrive sur le champ de bataille, vous pouvez exiler une carte d'artefact ou de créature depuis votre main ou votre cimetière et mettre un marqueur « cage » sur elle.

Mairsil, le prétendant a toutes les capacités activées de toutes les cartes que vous possédez en exil avec des marqueurs « cage » sur elles. Vous ne pouvez activer chacune de ces capacités qu'une seule fois par tour.

Commander 2017 · Rare mythique4/4

Mairsil, the Pretender

Moxou Score · tous formats

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Légalité

9 formats
StandardNon légal
PioneerNon légal
ModernNon légal
PremodernNon légal
LegacyLégal
VintageLégal
PauperNon légal
Duel CommanderLégal
cEDHLégal

Historique B/R

Jamais interdite ni restreinte dans les formats suivis par Moxou.

Précisions de règles

11
  1. 2017-08-25

    Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip) are activated abilities and will have colons in their reminder text. Mairsil won't gain triggered abilities (which start with "when," "whenever," or "at").

  2. 2017-08-25

    If Mairsil gains an activated ability that's normally linked to a non-activated ability of the card it came from, the ability Mairsil has isn't linked to any ability. For example, if Mairsil exiles Prototype Portal, the activated ability creates no tokens at all; it doesn't create Prototype Portal tokens.

  3. 2017-08-25

    If Mairsil gains an activated ability that's normally linked to another activated ability of the card it came from, those two abilities Mairsil gains are linked for as long as Mairsil remains on the battlefield. For example, if Mairsil exiles Izzet Chemister, cards exiled with the first ability Mairsil gained from Izzet Chemister can be cast if you activate the second ability it gained that way. Izzet Chemister itself can't be cast this way, and if Mairsil leaves the battlefield before activating that second ability, the cards exiled with that first ability are lost forever.

  4. 2017-08-25

    If Mairsil has a crew ability, creatures can crew Mairsil. It'll become an artifact creature, but its power and toughness remain unchanged.

  5. 2017-08-25

    If Mairsil has an equip ability, activating it won't cause anything to happen. Mairsil doesn't become attached to a creature. They may remain friends.

  6. 2017-08-25

    If an activated ability of a card in exile with a cage counter on it references the card it's printed on by name, treat Mairsil's instance of that ability as though it referenced Mairsil by name instead. For instance, if Mairsil exiles Magus of the Mind, the cost to activate the ability includes sacrificing Mairsil, not sacrificing Magus of the Mind.

  7. 2017-08-25

    If another player gains control of Mairsil, it will have the abilities of only cards that player owns in exile with cage counters on them.

  8. 2017-08-25

    If multiple cards exiled with cage counters on them have the same ability, Mairsil will have multiple instances of that ability. Each may be activated once each turn.

  9. 2017-08-25

    If one of Mairsil's abilities doesn't resolve, most likely because its target became illegal before it resolved, it can't be activated again in the same turn.

  10. 2017-08-25

    If you have a creature enter the battlefield as a copy of Mairsil, its first ability triggers. You won't be able to activate any abilities before the "legend rule" applies, but the triggered ability will still let you exile another card with a cage counter regardless of which Mairsil you keep.

  11. 2017-08-25

    The exiled cards remain exiled with cage counters when Mairsil leaves the battlefield. If Mairsil returns to the battlefield, it will see all of those exiled cards with cage counters on them.

Versions

1
ExtensionNon.AnnéeRaretéArtiste
C17Commander 2017412017Rare mythiqueIzzy

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