Nadaar, paladin dévoué
Vigilance
À chaque fois que Nadaar, paladin dévoué arrive sur le champ de bataille ou attaque, aventurez-vous dans le donjon. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.)
Les autres créatures que vous contrôlez gagnent +1/+1 tant que vous avez terminé un donjon.
Nadaar, Selfless Paladin
Cette carte est hors du top 50 dans tous les formats. Son score, son rang et ses tendances sont réservés aux utilisateurs connectés.
Inscrivez-vous gratuitement pour voir toutes les cartes pendant la bêta.
Analyse
Score, tendances, archétypesSeules les 50 premières cartes sont affichées, inscrivez-vous gratuitement pour voir tout le méta
Afficher plusPendant la bêta, l’accès complet est gratuit pour les utilisateurs connectés.
Légalité
9 formatsHistorique B/R
Précisions de règles
11- 2021-07-23
A player may only have one dungeon in the command zone at a time.
- 2021-07-23
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
- 2021-07-23
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
- 2021-07-23
Dungeons are removed from the game as a state-based action.
- 2021-07-23
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
- 2021-07-23
Moving into a dungeon room will cause its room ability to trigger.
- 2021-07-23
Nadaar doesn't need to have been on the battlefield when you completed a dungeon for its last ability to function.
- 2021-07-23
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
- 2021-07-23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
- 2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- 2021-07-23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
Versions
5| Extension | Non. | Année | Rareté | Artiste |
|---|---|---|---|---|
| AFRAdventures in the Forgotten Realms | 27 | 2021 | Rare | Aaron Miller |
| AFRAdventures in the Forgotten Realms | 303 | 2021 | Rare | Phil Stone |
| PAFRAdventures in the Forgotten Realms PromosPromo | MX-2967 | 2021 | Rare | Aaron Miller |
| PAFRAdventures in the Forgotten Realms PromosPromo | MX-2968 | 2021 | Rare | Aaron Miller |
| PAFRAdventures in the Forgotten Realms PromosPromo | MX-2969 | 2021 | Rare | Aaron Miller |