Red Herring

Red Herring1R
Creature — Fish // Artifact Creature — Clue FishCMB1 · R

1U: Exchange Red Herring from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change that target to Red Herring.

//

Haste

This creature attacks each combat if able.

2, Sacrifice this creature: Draw a card.

Mystery Booster Playtest Cards 2019 · Rare2/2
Moxou Score · tous formats

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Légalité

9 formats
StandardNon légal
PioneerNon légal
ModernNon légal
PremodernNon légal
LegacyNon légal
VintageNon légal
PauperNon légal
Duel CommanderNon légal
cEDHNon légal

Historique B/R

Jamais interdite ni restreinte dans les formats suivis par Moxou.

Précisions de règles

5
  1. 2019-11-12

    Any counters on the returned object, objects attached to the returned object, or continuous effects affecting the returned object will be on, attached to, and/or affecting Red Herring.

  2. 2019-11-12

    If Red Herring isn’t a legal target for a spell or ability that targets the returned spell or permanent, that spell continues to target what it originally did. That spell or permanent will be an illegal target for the spell or ability, and that spell or ability won’t affect it.

  3. 2019-11-12

    If Red Herring leaves your hand before its ability resolves, you can’t exchange it or change the target of a spell.

  4. 2019-11-12

    If the returned object was attacking or blocking, so is Red Herring. If it was tapped, face down, or flipped, so is Red Herring.

  5. 2019-11-12

    You reveal Red Herring in your hand as you activate its ability, but you choose which spell or permanent to exchange as the ability resolves. No player may take actions between the time you choose a spell or permanent and the time you make the exchange.

Versions

2