残忍なレッドキャップ
残忍なレッドキャップが場に出たとき、クリーチャー1体かプレイヤー1人を対象とする。残忍なレッドキャップはそれに自身のパワーに等しい点数のダメージを与える。
頑強 (このクリーチャーが場からいずれかの墓地に置かれたとき、それの上に-1/-1カウンターが置かれていなかった場合、それを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で場に戻す。)
Murderous Redcap
分析
スコア、トレンド、アーキタイプ使用可否
9フォーマット禁止・制限の履歴
裁定
8- 2008-05-01
Murderous Redcap’s power is checked at the time the ability resolves. If it’s left the battlefield by then, its last known information is used.
- 2013-06-07
If a creature with persist stops being a creature, persist will still work.
- 2013-06-07
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
- 2013-06-07
If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
- 2013-06-07
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
- 2013-06-07
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
- 2013-06-07
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
- 2013-06-07
When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
バージョン
6| セット | いいえ。 | 年 | 稀少度 | アーティスト |
|---|---|---|---|---|
| PLSTThe List | MX-98700 | 2020 | アンコモン | Dave Allsop |
| UMAUltimate Masters | 217 | 2018 | アンコモン | Dave Allsop |
| MMAModern Masters | 192 | 2013 | アンコモン | Dave Allsop |
| F09Friday Night Magic 2009プロモ | 7 | 2009 | レア | Mark Hyzer |
| SHMShadowmoor | 192 | 2008 | アンコモン | Dave Allsop |
| PRMMagic Online Promosプロモオンライン | 36192 | 2002 | アンコモン | Mark Hyzer |
シールド製品に収録
ログインユーザー向けの封入率| 製品 | セット | 確率 | フォイル | 期待コピー数 |
|---|---|---|---|---|
| Ultimate Masters Draft Booster Box · ブースターボックス | UMA | |||
| Ultimate Masters 3 Booster Draft Pack · リミテッドキット | UMA | |||
| Ultimate Masters Draft Booster Pack · ブースターパック | UMA | |||
| Shadowmoor Theme Deck Army of Entropy · デッキ | SHM | |||
| Shadowmoor Theme Deck Display · デッキケース | SHM | |||
| Shadowmoor Booster Box · ブースターボックス | SHM | |||
| Modern Masters Draft Booster Box · ブースターボックス | MMA | |||
| Shadowmoor Fat Pack · バンドル | SHM |
11製品をすべて表示
| Shadowmoor Tournament Pack · リミテッドキット | SHM | |||
| Modern Masters Draft Booster Pack · ブースターパック | MMA | |||
| Shadowmoor Booster Pack · ブースターパック | SHM |