死鎖陷阱

死鎖陷阱3
神器KLD · R

死鎖陷阱須橫置進戰場。

當死鎖陷阱進戰場時,你得到EE(兩個能量指示物)。

⟳,支付E:橫置目標生物或鵬洛客。本回合中其起動式異能不能起動。

Kaladesh · 稀有

Deadlock Trap

Moxou Score · 所有賽制

此牌在所有賽制中都在前 50 名以外。其分數、排名與趨勢僅供已登入使用者查看。

Beta 期間免費註冊即可查看所有牌張。

分析

分數、趨勢、套牌類型

只顯示前 50 名牌張,免費註冊即可查看完整環境

顯示更多

Beta 期間,已登入使用者可免費使用完整功能。

合法性

9 種賽制
標準賽不合法
先驅賽合法
近代賽合法
Premodern不合法
薪傳合法
特選合法
純普不合法
Duel Commander合法
cEDH合法

禁限歷史

在 Moxou 追蹤的任何賽制中從未遭禁用或限用。

規則裁定

16
  1. 2016-09-20

    A tapped planeswalker can be attacked or dealt damage as normal.

  2. 2016-09-20

    Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.

  3. 2016-09-20

    After a planeswalker enters the battlefield, the active player receives priority and may activate an ability of that planeswalker before any player can activate Deadlock Trap's last ability.

  4. 2016-09-20

    If the tapped creature somehow becomes untapped, it can attack and block as normal, but its abilities still can't be activated this turn.

  5. 2016-09-20

    Once a player has announced an ability, Deadlock Trap can't be used to undo it. The last ability must be activated before that player activates that ability.

  6. 2016-09-20

    Players may respond to Deadlock Trap's last ability by activating an ability of the target permanent if that ability's timing permissions allow it.

  7. 2018-01-19

    There are many important moments in the story, but the most crucial—called "story spotlights"—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.

  8. 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  9. 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  10. 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  11. 2024-06-07

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  12. 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  13. 2024-06-07

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  14. 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  15. 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  16. 2024-06-07

    {E} is the energy symbol. It represents one energy counter.

版本

2
系列否。年份稀有度畫師
KLDKaladesh2042016稀有Jason Rainville
PKLDKaladesh Promos宣傳品MX-781262016稀有Jason Rainville

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