古怪學徒

古怪學徒2U
生物 ~魔人/魔法師AFR · U

飛行

當古怪學徒進戰場時,深入地城。(進入第一個房間,或前進至下一個房間。)

在你回合的戰鬥開始時,若你完成過地城,則直到回合結束,至多一個目標生物成為基礎力量與防禦力為1/1,具飛行異能的鳥。

Adventures in the Forgotten Realms · 非普通2/2

Eccentric Apprentice

Moxou Score · 所有賽制

此牌在所有賽制中都在前 50 名以外。其分數、排名與趨勢僅供已登入使用者查看。

Beta 期間免費註冊即可查看所有牌張。

分析

分數、趨勢、套牌類型

只顯示前 50 名牌張,免費註冊即可查看完整環境

顯示更多

Beta 期間,已登入使用者可免費使用完整功能。

合法性

9 種賽制
標準賽不合法
先驅賽合法
近代賽合法
Premodern不合法
薪傳合法
特選合法
純普不合法
Duel Commander合法
cEDH合法

禁限歷史

在 Moxou 追蹤的任何賽制中從未遭禁用或限用。

規則裁定

13
  1. 2021-07-23

    A creature that becomes a Bird this way loses all other creature types but does not lose any of its abilities.

  2. 2021-07-23

    A player may only have one dungeon in the command zone at a time.

  3. 2021-07-23

    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

  4. 2021-07-23

    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  5. 2021-07-23

    Dungeons are removed from the game as a state-based action.

  6. 2021-07-23

    Eccentric Apprentice's last ability works even if it wasn't on the battlefield when you completed a dungeon and even if the dungeon was completed on a previous turn.

  7. 2021-07-23

    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  8. 2021-07-23

    Moving into a dungeon room will cause its room ability to trigger.

  9. 2021-07-23

    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

  10. 2021-07-23

    The last ability will overwrite any previous effects that set the creature's power and toughness to specific numbers. Effects that otherwise modify the target creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.

  11. 2021-07-23

    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  12. 2021-07-23

    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  13. 2021-07-23

    You can only move forward (well, downward) in a dungeon, never backwards or sideways.

版本

1
系列否。年份稀有度畫師
AFRAdventures in the Forgotten Realms572021非普通Campbell White