Sigil Captain

Sigil Captain1GWW
Creature — Rhino SoldierARB · U

Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.

Alara Reborn · 非普通3/3
Moxou Score · 所有賽制

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分析

分數、趨勢、套牌類型

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合法性

9 種賽制
標準賽不合法
先驅賽不合法
近代賽合法
Premodern不合法
薪傳合法
特選合法
純普不合法
Duel Commander合法
cEDH合法

禁限歷史

在 Moxou 追蹤的任何賽制中從未遭禁用或限用。

規則裁定

4
  1. 2009-05-01

    For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered is now 3/3.

  2. 2009-05-01

    If, for some reason, Sigil Captain enters as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.

  3. 2009-05-01

    Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then.

  4. 2009-05-01

    Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves.

版本

2
系列否。年份稀有度畫師
CMDCommander 20112252011非普通Howard Lyon
ARBAlara Reborn772009非普通Howard Lyon

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