Fight or Flight

Fight or Flight3W
EnchantmentINV · R

At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.

Invasion · Rare
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

Score, trends, archetypes

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Legality

9 formats
StandardNot legal
PioneerNot legal
ModernNot legal
PremodernLegal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

3
  1. 2008-08-01

    Creatures which enter (or cards which become creatures) after the beginning of combat ability resolves are not placed in either pile. Since they weren't in the chosen pile, they won't be able to attack.

  2. 2008-08-01

    If you have two of these, then you will separate the creatures into piles twice, and the opponent will choose a pile each time. Only creatures that were in both of the chosen piles can attack.

  3. 2008-08-01

    The effect is best understood if you read it as "creatures not in the chosen pile can't attack."

Versions

1
SetNo.YearRarityArtist
INVInvasion162000RareRandy Gallegos

In sealed products

Pull odds for signed-in users
ProductSetChanceFoilExpected copies
Invasion Booster Box · Booster boxINV
Invasion Fat Pack · BundleINV
Invasion Tournament Pack · Limited kitINV
Invasion Booster Pack · Booster packINV
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