Hive Mind

Hive Mind5U
EnchantmentM10 · R

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.

Magic 2010 · Rare
Moxou Score · all formats

This card is outside the top 50 in every format. Its score, rank and trends are for signed-in users.

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Analysis

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Legality

9 formats
StandardNot legal
PioneerNot legal
ModernLegal
PremodernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Duel CommanderLegal
cEDHLegal

B/R history

Never banned or restricted in any format Moxou tracks.

Rulings

9
  1. 2009-10-01

    If the spell that’s copied has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.

  2. 2009-10-01

    A copy’s controller can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

  3. 2009-10-01

    Each copy will have the same targets as the spell it’s copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

  4. 2009-10-01

    Hive Mind will copy any instant or sorcery spell, not just one with targets.

  5. 2009-10-01

    Hive Mind’s effect is mandatory. Each other player must copy the spell whether they want to or not.

  6. 2009-10-01

    If a copy says that it affects “you,” it affects the controller of the copy, not the controller of the original spell. Similarly, if a copy says that it affects an “opponent,” it affects an opponent of the copy’s controller, not an opponent of the original spell’s controller.

  7. 2009-10-01

    If a player casts an instant or sorcery spell, Hive Mind’s ability triggers and is put on the stack on top of that spell. Hive Mind’s ability will resolve first. When it does, it creates a number of copies of that spell equal to the number of players in the game minus one. First the player whose turn it is (or, if that’s the player who cast the original spell, the player to that player’s left) puts their copy on the stack, choosing new targets for it if they like. Then each other player in turn order does the same. The last copy put on the stack will be the first one that resolves. (Note that the very last thing to happen is that the original spell resolves.)

  8. 2009-10-01

    If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A player can’t choose a different one.

  9. 2009-10-01

    The copies that Hive Mind’s ability creates are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell (like Hive Mind’s ability itself) won’t trigger.

Versions

2
SetNo.YearRarityArtist
SLDSecret Lair Drop8222019RareApolo Cacho
M10Magic 2010542009RareSteve Argyle

In sealed products

Pull odds for signed-in users