Boltbender

Boltbender3R
Creature — Goblin WizardMKC · R

Disguise 1R (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

When this creature is turned face up, you may choose new targets for any number of other spells and/or abilities.

Murders at Karlov Manor Commander · 稀有4/2
Moxou Score · 所有賽制

此牌在所有賽制中都在前 50 名以外。其分數、排名與趨勢僅供已登入使用者查看。

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分析

分數、趨勢、套牌類型

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合法性

9 種賽制
標準賽不合法
先驅賽不合法
近代賽不合法
Premodern不合法
薪傳合法
特選合法
純普不合法
Duel Commander合法
cEDH合法

禁限歷史

在 Moxou 追蹤的任何賽制中從未遭禁用或限用。

規則裁定

15
  1. 2024-02-02

    A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

  2. 2024-02-02

    A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments.

  3. 2024-02-02

    Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

  4. 2024-02-02

    At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so.

  5. 2024-02-02

    Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature.

  6. 2024-02-02

    Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.

  7. 2024-02-02

    If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

  8. 2024-02-02

    If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

  9. 2024-02-02

    If a spell or ability has a variable number of targets, you can’t change how many targets it has.

  10. 2024-02-02

    If a spell or ability has damage divided, the division can’t be changed, although the targets receiving that damage still can. The same is true of spells and abilities that distribute counters.

  11. 2024-02-02

    If you choose new targets for a spell or ability, those new targets must be legal.

  12. 2024-02-02

    The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn’t have or change the characteristics it does have.

  13. 2024-02-02

    The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

  14. 2024-02-02

    Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.

  15. 2024-02-02

    You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

版本

2

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